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once you realize the craft level is meaningless, its game over, just spam lvl 1 forever

Actually every craft level doubles your luck

doesnt matter, you can get the same stuff from every level, and its cheaper with lvl 1.

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Just a minor note.  The class is spelled "Rogue" not "Rouge" which is French for red, or the makeup worn on cheeks for that pink rosy color.

Otherwise, I'm greatly enjoying this incremental game.  Deep systems, appropriate progression curve, weighty power spikes when you get that lucky find... it's seemingly got everything you want.

It's fun and engaging on its own, but I imagine all these systems and calculations could be easily adapted from text on screen to an actual graphically rich story or engine, and I suspect it would be wildly popular with incremental streamers, and the mobile app community at large.


keep it up!

Thanks for the feedback! I always mix up that spelling and didn't realize I had it wrong so thanks for pointing it out!

I'd certainly love to beef up the graphics, but that's just not in my skill set at this point unfortunately. I would definitely be open to collaborating with someone who can do that kind of thing if this game really does have potential though.

enjoyed it, but there's something wrong with the save game, coming back after few hours got the save wiped, immediate reload didnt

I think it is a browser thing, if you're on safari that's probably why

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enjoyed it